PMDG timeline, partial aircraft support

We get several questions on how long it takes to build support for an aircraft, and will partial support be released to the community. I want to take a few minutes and answer these questions.

 

How long does it take to build support for an aircraft?

The short answer to this question is it depends on the aircraft. It can take a short amount of time for some of the freeware aircraft because they don’t have any panels or controls not provided by the simulator, and checklists are usually short. On the other end of the time scale, it could take a long time if the aircraft has a large SDK and detailed checklists. Each PMDG aircraft has a detailed SDK that provides access to most controls and indicators. On the other hand, the Aerosoft A3xx series SDKs are detailed, but compact. They provide access to most controls, indicators, and markers for the start, in progress, and end for each stage of flight. Each SDK will require evaluating what it can or can’t provide, building support, and testing. Evaluating and testing are the most time consuming parts of building TFM support for an aircraft. Below are estimated due dates for each of the PMDG aircraft.

 

sept 22 2022 737

mar 20 2023 777

sept 22 2023 747

 

Since these dates are estimated guidelines, we could finish early. Each week of the rebuild process will feature a blog post covering the completed items for that week and a video demonstration of those items.

 

Will you release partial support for an aircraft?

In the past, we would release support as we built it – the alpha versions were the released version. Now, we only release a feature when it is complete. Sure, it might need more work, but the feature is still complete. The new ILS feature is an example of this. It is complete, but we can still add to it. From now on, aircraft are part of this decision. An incomplete aircraft means beta or alpha versions, which we will not release. Since TFM is open source, anyone can retrieve the source code, build it, test it, then report on it. You can report bugs, new features, confirm existing bugs, and report a fixed bug. For this, you need Visual Studio 2022, a GitHub account, and a local install of git for Windows. I recommend consulting the documentation for these products to get started with testing preview versions of TFM.

At the end of this week, we will continue our series on the PMDG 737 rebuild process. If you have any new features or bugs to report, press right bracket (]), then CTRL+Shift+I while TFM is running to reach the GitHub issue queue. Try to find existing bugs or features to comment on before creating a new one. Trying to get started and need help? Feel free to fill out the contact form. We will get back with you soon.

 

Introducing Talking flight monitor

People have often wanted to know a little about us, and how Talking flight monitor (TFM) got its start. We will introduce ourselves and give a little background on TFM.

First, let us meet Jason, the founder of TFM. I have dabbled with coding all my life, ever since I learned Basic on the Apple 2E when I was a kid. Talking Flight Monitor started for me as a project to keep me sane during strict Covid lockdowns in Canada.

I have been interested in aviation for a long time. My first experience with flight simulation was with Microsoft Flight Simulator 2004 and an incredibly old product called FS Navigator. I had often thought that we could do much more with the flight simulation add-on infrastructure.

Next, let us meet Andy, TFM’s co-founder. Having graduated with honors and as a lifetime member of the Delta Mu Delta international honor society, my work embodies excellence and dedication. In my 16 years of experience, I have embraced leadership and innovation in accessibility and software and web development. Proficient in multiple programming languages and familiar with the government and nonprofit sectors, my project management and leadership roles have provided opportunities to advance inclusive design in transportation, information technology, and the gaming industry. I have always been interested in flying, especially when I had some sight. Unfortunately, I knew nothing about flying an airplane. Now that I am completely blind, the ability to fly in a simulator is impossible if it were not for TFM.

We created TFM out of frustration with other simulator addons which were limiting, inaccessible, and others which were discontinued. With these addons, workarounds were standard par for the course, requiring most BVI pilots to limit their flying capacity instead of enjoying a flight. Since its first official release almost two years ago, TFM has grown from a small Python app which monitored a few aircraft instruments to a .net based simulator addon that supports most freeware aircraft and the popular PMDG 737, 747, and 777 aircraft series. TFM now has over ninety keyboard shortcuts, monitors over one hundred aircraft instruments and systems, and provides a way to customize your flying experience. If you have any questions about getting started, feel free to fill out the contact form and one of us will get back with you.